Mr. Latte Story


NO BRAKES, NO BRAINS!

Building Mobile App

A one-finger time attack racing game: a tiny car without brakes turns only by grabbing glowing magnetic pylons. Hold to grab, let go to fly, and beat your own ghost. In English.

What it is

NO BRAKES, NO BRAINS! is a one-finger racing game for short, intense runs. In the future, car makers saved money by removing the brakes, and people started racing the cars anyway. The tracks float high above the city and the only way to turn is a magnetic pylon. Your tiny racer drives itself. Hold anywhere on the screen to grab the next glowing pylon and swing around it, then let go to fly off along the curve. The game is in English.

Problem it solves

Most racing games on a phone ask for steering, braking and buttons at once. This one keeps a single move, hold and release, and puts all the depth in timing and line choice. A course takes 10 to 30 seconds, and one tap after a fall puts you back on the line, so every attempt is short and the next one starts at once.

Core loop

  • Hold when a pylon comes up beside the car, let go when the car faces the exit. Letting go on time is a PERFECT: the car leaves exactly along the exit with a burst of speed.
  • Walls are rails that slow you down; open edges marked with stripes drop you off the track. Hanging over an edge, a quick grab is a CLUTCH SAVE.
  • Your best run races next to you as a ghost, with splits at every checkpoint. Chase Bronze, Silver, Gold and the Brainless medal set by a perfect run.

Main features

  • 42 courses in 7 worlds: Easy Street, Magnet Madness, Wall of Shame, Bad Decisions, Full Send, Death Spiral and Final Bonk, with pads, jump ramps, pinball bumpers, spinning rotors, narrow gates and tempting shortcuts.
  • A BRAIN hidden off the racing line on every course, bolts to pick up and a style rank for every finish.
  • A daily course with a new rule every day and a streak, and NO BRAKES MODE, an endless road that speeds up and changes zone every 500 m.
  • A garage of silly cars (Tiny Idiot, Banana Rocket, Shopping Cart 3000, Toaster Turbo and more), tethers and trails. Every car has the same speed.
  • Daily missions, trophies and an IQ that drops as you level up.

Product decisions

  • Only skill decides a time: no upgrades change speed and nothing random touches a run.
  • Difficulty is tuned with a player model that makes human-like timing mistakes, so the first worlds are kind and the last ones are for experts.
  • Failure is a joke, not a punishment: BONK!, GRAVITY WINS! and one tap to retry.

Pricing

Free, with no purchases and no banner ads. On Android you can choose to watch a rewarded ad to unlock a few garage items or to double a run's bolts. A full-screen ad appears when you leave a result after every third run, never when you retry after a fall. Plays offline.

Next hypotheses

Once the rules are confirmed to replay the same on a server, verified world and daily rankings and rival ghosts.

Support and privacy

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