Mr. Latte Story


DUNK OR BONK Privacy Policy

This English page is a machine translation of the Korean original, so some wording may read a little off.

DUNK OR BONK (Android package net.mrlatte.dunkorbonk) is a two-button running and dunking game, operated by Mr. Latte. Your player runs on his or her own; you jump and slide past obstacles, take off for the hoop, chain tricks in the air and slam the ball home. This policy applies to the game app. Contact us at hello@mrlatte.net.

Game saves

Your sponsor cash and total cash earned, for each stage your best score, stars, whether you have dunked it and finished it with no hits, and how many times you played it, today's daily stage best and whether you dunked it, your daily streak, the player, kits, cheers and dunk technique you own and use, the lessons the game has already shown you (HOW TO PLAY lists them), the venue notices you have seen, whether you have seen the opening story, the number of finished runs that opens the menus one at a time, the last stage you played, a few lifetime counts (dunks, tricks, perfect slams, broken rims, hits, items bought, your longest flight), a counter and your total play time used to time full-screen ads, and your settings (music, sound, vibration and screen effects) are stored on your device. The game also keeps a short record of rewarded ads already paid, so a reward is never given twice. These records are not sent to a game server. You can play without creating an account or signing in. Clearing the app's storage in Android settings or uninstalling the app deletes its local records.

Advertising data

On Android you can choose to watch a rewarded ad in two places: in the locker, to get an item marked WATCH AN AD, and on a result screen, to get the sponsor cash of that run a second time. A reward is granted only when the ad reward is confirmed. When you leave a result screen after every third finished run, one full-screen ad is shown. It is not shown in your first six runs, when you tap BACK ON AIR right after a failed dunk, or right after you watched a rewarded ad on that screen. On a new install, none is shown until you have played for 10 minutes in total. The game shows no banner ads, has no ads to continue a run, and everything in it can be earned without watching a rewarded ad.

We use Google AdMob and Google's consent tools to prepare and show ads. The advertising SDK may collect and share approximate location inferred from your IP address; interactions such as app launches, ad taps and video views; performance and diagnostic information; and device identifiers such as the advertising ID and app set ID. These are used for advertising, measurement, analytics and fraud prevention. Ads may be prepared while you use the app, before you select an ad button. Whether ads are requested and which information is processed depend on your region, consent status and device settings. User data transmitted by the advertising SDK is encrypted using TLS.

The game applies under-age-of-consent treatment to every ad request, so personalized advertising is not used, and limits ad content to a PG rating. We do not collect dates of birth.

Google handles retention and deletion under its Privacy Policy and its explanation of how Google uses information from apps that use its services. See Google's advertising SDK data disclosure for technical details.

Privacy choices

Where consent is required, Google's consent screen appears before ads are requested. When advertising privacy options are available, open Settings in the game and choose AD PRIVACY. You can also reset or delete your advertising ID in Android's privacy and advertising settings.

Usage statistics

We use Google Analytics for Firebase to improve the game and tune its difficulty. When the game starts, records of the stages you start and finish (the stage, whether you dunked, the score and the stars), the screens you open, when a rewarded ad is offered, started, completed, failed or paid its reward and when a full-screen ad is shown, how long you play, the device model, Android and app versions, your approximate country estimated from the IP address and an identifier set for each installation are sent to Google. Your name, contact details and advertising ID are not sent. Debug builds send nothing.

The statistics are used only to see what is hard and which features are used, and Google keeps them for up to 14 months. See Firebase privacy information for how Firebase handles data.

Updates

When a newer version is available, Google Play may let you update from inside the game. To check for one, the Google Play Store app sends your app version and device information to Google under Google's own policies.

Audio and artwork

Music, sound effects, voice lines and artwork are bundled files. The game does not request microphone, camera, photo or location access.

Support and your rights

If you email us, we use your reply address and the information you provide to answer and resolve your request. Support records are kept for as long as needed to handle the request. Contact hello@mrlatte.net to request access, correction or deletion, or to ask about data processing. You can delete local game records through Android's app storage controls. Use Google's privacy controls to manage advertising data held by Google.

Changes to this policy will appear on this page. Material changes to how information is handled will also be explained in the app.

한국어

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