Web Application for Game; Cabal Online
This English page is a machine translation of the Korean original, so some wording may read a little off.
Duration: June, 2005 - February, 2006
Developed web services for the MMORPG game Cabal Online. Led the project as lead engineer, responsible for member, payment, and community features.
Key Development
- Developed game member management and account system
- Implemented game item payment system
- Built community and forum features
- Created high-traffic handling system for portal advertising influx
- Implemented anti-hacking and security measures
- Developed game server integration API
Tech Stack
- Backend: ASP.NET, C#
- Database: SQL Server
- Frontend: JavaScript, HTML, CSS
- Platform: Windows Server
- Security: Anti-hacking measures, DDoS protection